E-Sol

https://webgate.ec.europa.eu/CITnet/stash/projects/MYGEOSS/repos/e-sol/browse

Commissioned by game design consultancy group Ludic House to develop the ‘virtual pet’ Android game E-Sol, which had been selected by the European Commission’s MYGEOSS project to be brought to the stage of a first public release.

  • Developed the game in C# using the Unity game engine and a back-end server using PHP and MySQL, based on an initial design specification document.
  • Integrated environmental pollution data obtained from the GEOSS data portal, which was used to influence game mechanics and provide an educational source of information to players.
  • Incorporated multiple artwork, sound and animation assets supplied by other members of the development team.
  • Communicated with the development team by way of online chat and regular face-to-face meetings, in order to discuss design decisions and ensure the project met their requirements.