TimeHunt

Designed and produced a short game prototype as part of the Digital Media and Games module at Brunel University, tailored towards primary school mathematics education. The chosen design was a top-down puzzle game in which players are required to collect numbers and mathematical operators to produce a sum that reached the desired value.

  • Researched subjects addressed in the primary school maths curriculum.
  • Designed the game to address the researched subjects.
  • Developed the prototype in C# using the Monogame engine.
  • Presented a short pitch to students and staff describing the core elements of the game, potential for commercial application and future additions to the project.